![]() ![]() We all have great memories of past Halo split-screen multiplayer matches. We know that for many of our fans, Halo has meant playing together with friends in the same room. The decision to remove split-screen support from Halo 5: Guardians was one of the most difficult ones we’ve ever had to make as a studio. Holmes took the time to address concerns over the lack of splitscreen mode: The presence of these fellow Spartans will allow 343 to tell a story about Master Chief as a human rather than a lone killing machine, apparently. The characters have been designed to be visually distinct and even have different UIs see the screens at the base of the page for examples. Players will alternate between the two teams as they progress through the game. There are two full teams - Master Chief's veteran spartans and Locke's comparative newbies. If a character can't be revived due, they will respawn when a team member reaches the next checkpoint. One of the available commands is "revive". When playing solo, Master Chief and Locke can give contextual commands to guide AI Spartans, who will otherwise be totally autonomous. Co-op buddies select which of the three AI teammates they'd like to take over from. If you choose to play in co-op mode, you take on the role of Master Chief or Agent Locke, and your buddies can drop in and out at any time without interrupting your experience. In both modes, there are always four Spartans present the shooter has been tuned for play with a fireteam of four at all times. Holmes explained that Halo 5 has two distinct campaign modes - solo and co-op - each with their own save file. "With Halo 5: Guardians we have committed to co-operative campaign at a fundamental level." While you can still expect the same great single-player experience that Halo campaigns have been known for, engaging in co-operative play gives the campaign a new level of depth and richness." "That changes with Halo 5: Guardians as we have committed to co-operative campaign at a fundamental level. "At its core, Halo’s campaign was originally built to be a single-player experience, first and foremost," 343 boss Josh Holmes wrote in a new Halo Waypoint blog post. Halo 5: Guardians isn't going to have local splitscreen co-op, but 343 Industries has designed it specifically for a drop-in, drop-out online co-op experience - which means you'll always have some AI companions trotting at your heels. We hwill have to wait for the game to see what happens.Halo 5 is all about co-op, says 343 Industries. Will it be the right trade off in the end though and be worth it? Hard to say. I don't doubt the sincerity of this explanation, and I'm sure another part of the game will be better for not having the feature. Game development is a balancing act of resources, time and technology, and in this case we made the tough decision to sacrifice something that's been near and dear to us all. Many of our ambitious goals for Halo 5 would be compromised in a split-screen setting and the time spent optimizing and addressing split-screen-specific issues would take focus from building other parts of the game. With Halo 5 we are delivering massive scale environments, improved AI behavior, increased visual and gameplay fidelity… something that truly takes advantage of a new platform. Our decision was driven by a desire for scale, fidelity and focus to ensure that we would deliver the best quality experience possible. To move Halo's gameplay forward and deliver a true next-gen experience, tough choices had to be made. The decision to remove split-screen support from Halo 5: Guardians was one of the most difficult ones we've ever had to make as a studio. Studio head Josh Holmes explained the decision to leave the feature out: 343 have now spoken about it by way of a post on Halo Waypoint. That is why the loyal community are up in arms at the moment that Halo 5 won't support the feature. ![]()
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